Search found 959 matches

by OTʜᴇB
Mon 06 Aug 2018, 21:17
Forum: Everything Else
Topic: The Quintessential 5th Conversation Thread
Replies: 1381
Views: 107521

Re: The Quintessential 5th Conversation Thread

I'm three or four missions in, and so far my only real complaint is that grenades were originally mapped to CTRL. Who uses CTRL as a grenade button and puts crouch on a different button?? In all the games I play, crouch is on Shfit. Ctrl is normally sprint or some misc movement action because Shift...
by OTʜᴇB
Sun 29 Jul 2018, 14:14
Forum: Conlangs
Topic: Con-Script Development Centre
Replies: 1095
Views: 106038

Re: Con-Script Development Centre

  1. Seed, Gem
  2. Mountain, Rainbow, High (altitude), Growing
  3. Tree, Hand
  4. Bed, Sleeping
  5. Thorns, Barbs
  6. Some extension of 5, Bear trap?
  7. Arrow, Spear, to Pick up
  8. To Farm, Sow Seeds
  9. Structure, Strength
  10. Moose, Deer, Generic Horned Beast
by OTʜᴇB
Mon 23 Jul 2018, 12:02
Forum: Everything Else
Topic: The Quintessential 5th Conversation Thread
Replies: 1381
Views: 107521

Re: The Quintessential 5th Conversation Thread

Then there's stuff like coconut milk as well. On something completely unrelated to milk, my life's done a bit of a U-turn, then a twirl, then erratically ran around a bit. <rant> So I moved 6th forms after Y12 because while the teaching at the first place was absolutely phenomenal, trying to fit 200...
by OTʜᴇB
Mon 23 Jul 2018, 11:34
Forum: Conlangs
Topic: The CBB Conlang Census
Replies: 98
Views: 38366

Re: The CBB Conlang Census

You don't have Orderlang in this thread, OTheB? To be completely honest, I considered removing Inyi and Dijo considering they're both dead projects and are non-functional from lack of vocabulary. [:'(] Well, at least your Orderlang is the most OTheB-esque conlang on this board. It deserves to be li...
by OTʜᴇB
Mon 16 Jul 2018, 20:23
Forum: Conlangs
Topic: The CBB Conlang Census
Replies: 98
Views: 38366

Re: The CBB Conlang Census

vodlem (2018) - isolating/agglutinative a priori, OSV order with Active morphosyntactic alignment. The language accompanies the people of invod - a limbo-esque realm that's the setting for a DnD campaign I am writing. The language is spoken by all inhabitants and so the players/adventurers will nee...
by OTʜᴇB
Mon 16 Jul 2018, 19:55
Forum: Conlangs
Topic: vodlem
Replies: 2
Views: 176

Re: vodlem

Thanks! I've been doing a bit on the world more recently, so I think this evening's plan is to start up that thread, then I'll come back to here with some diagrams and some new words. I'll be able to start translation challenges in no time! I'm actually pretty excited as I haven't really been able t...
by OTʜᴇB
Sun 15 Jul 2018, 18:32
Forum: Conlangs
Topic: vodlem
Replies: 2
Views: 176

vodlem

I haven't touched the CBB in too long (I've been somewhat less dead on the Discord server though). I'm working on a DnD campaign that I'll be going through with a group of friends, so there'll likely be a corresponding thread in the world-building side where I go through that side of this all at som...
by OTʜᴇB
Mon 26 Mar 2018, 12:35
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re: Re:

Did this language have a shift of /ji/ > /i/, and /wu/ > /u/, at some point in its history, or did those combinations never arise? Absolutely no idea. I'm not making the language with any history in mind. It's completely a priori, and it'll be more on the personal/engineered language side than the ...
by OTʜᴇB
Mon 26 Mar 2018, 12:30
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re: Let's see how this one goes...

@OTheB: Nice script, I see what you mean about it being slightly Japanese. Can I ask what program you use to make it? I made it with Inkscape and FontForge. The glyph editor in FF isn't very nice to use, but you can copy and paste stuff in directly from inkscape. I made each symbol by drawing the p...
by OTʜᴇB
Sun 25 Mar 2018, 21:06
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re:

I notice your script lacks glyps for /ji/ and /wu/. Is this because the language cannot have /ji/ and /wu/ phonetically? if so you may want to reconsider the contrast between /ti/ vs /tsi/ vs /tši/, /si/ vs /ši/, etc ... as I believe that Japanese lost its /ji/~/i/ contrast by the same process that...
by OTʜᴇB
Sun 25 Mar 2018, 18:42
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re: Let's see how this one goes...

Writing system time! I'm pretty proud of this one. It's a syllabary, looks concerningly Japanese, but not too similar. It was made by first looking at some other scripts and picking out the more prominent shapes (most of the shapes are from katakana, hence the similar look), then assigning a shape t...
by OTʜᴇB
Sun 25 Mar 2018, 17:38
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re: Let's see how this one goes...

The lexicon has always been the downfall of my conlangs (I've recently reached the grand total of around 300 words in Qutrussan which is a first) so I'm with you on that. Nice templates always help as well. Also looking forward to seeing the writing system! 300?! My record is about 28, with a close...
by OTʜᴇB
Sun 25 Mar 2018, 17:36
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Re: Let's see how this one goes...

Phonology things first, and I'll do the bit on the writing system next. I tried to be fairly symmetrical with this, but throw in the odd extra sound to make the phonology a bit bigger and more interesting. / p b t d k g / < p b t d k g > / m n ŋ / < m n ng > / f v s z ʃ ʒ h / < f v s z sh zh h > / w...
by OTʜᴇB
Sun 25 Mar 2018, 17:12
Forum: Conlangs
Topic: Let's see how this one goes...
Replies: 12
Views: 1177

Let's see how this one goes...

Aight, time for another attempt at a conlang. Something new this time. This thread won't be organised at first and I'll just throw notes and ideas down here to begin with. Once I get something concrete, I'll make a more nicely formatted post on it and add it to a contents thingy below or something. ...
by OTʜᴇB
Fri 23 Mar 2018, 21:55
Forum: Conlangs
Topic: Con-Script Development Centre
Replies: 1095
Views: 106038

Re: Con-Script Development Centre

You can make a syllabary very easy to type with opentype rules and things. You'd add it as a features file to the font, and put all your substitutions in there, so you'd type "twonk", but when you hit the k at the end, the text turns into your whole syllable character. Well, what you'd more likely s...
by OTʜᴇB
Tue 23 Jan 2018, 21:54
Forum: Conlangs
Topic: Scratchpad: Experiments with trees
Replies: 13
Views: 1130

Re: Scratchpad: Experiments with trees

Ok, time for some proper grammatical content: Here is the first draft set of noun classes to use in the language, all marked with a branch direction (U/D/L/R): Location Apudessive "beside" (R) Inessive "inside" (U) Intrative "between" (literally between the two nouns) Locative "at" (R) Pertingent "a...
by OTʜᴇB
Mon 22 Jan 2018, 23:18
Forum: Conlangs
Topic: Scratchpad: Experiments with trees
Replies: 13
Views: 1130

Re: Scratchpad: Experiments with trees

Are these trees correct? https://abload.de/img/tree16zsor.png https://abload.de/img/tree2b7seo.png https://abload.de/img/tree3o5s7e.png Almost On the first one, my ASCII attempt put "quick-brown" in there so it was easier to see, but I'd've made it a 3-way split of "quick", "brown", and the H. The ...
by OTʜᴇB
Mon 22 Jan 2018, 21:36
Forum: Conlangs
Topic: Scratchpad: Experiments with trees
Replies: 13
Views: 1130

Re: Scratchpad: Experiments with trees

So I think I get your representations now. Maybe I could provide the trees? If you want to make trees, then by all means go for it. It would be nice to see how these things look when visualised in different ways - and if it makes it easier for people to understand how it's working, then I have no r...
by OTʜᴇB
Mon 22 Jan 2018, 21:16
Forum: Conlangs
Topic: Scratchpad: Experiments with trees
Replies: 13
Views: 1130

Re: Scratchpad: Experiments with trees

Could you maybe translate the bracket notation into 'real' trees? That would make it easier to understand, at least for me [:$] I'll certainly give it a go. I wasn't sure how I'd do it though. Doing it in the code block is a bit finicky, and Images can take a really long time. I'll see what I can do.
by OTʜᴇB
Mon 22 Jan 2018, 15:00
Forum: Conlangs
Topic: Scratchpad: Experiments with trees
Replies: 13
Views: 1130

Re: Scratchpad: Experiments with trees

Thinking about this tree representation, it occurs to me that there needs to be an order in which to vocalise each component. Some thoughts about ways to do it could include a breadth/depth first traversal of the graph, but this might be difficult to understand. I think I'm settled on this: A depth-...