Diachronic Conlanging open world

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Diachronic Conlanging open world

Post by Felbah » Fri 23 May 2014, 06:08

Greetings internet!
As some of you may have heard (unlikely, but possible), I enjoy Diachronic conlanging. Therefore, I have begun a new Diachronic Conlanging open world. It is called Teles.

Basically, anyone can contribute, almost anything goes, and I am hoping that it will turn out as fun.

Let me know if you are interested, and you can join if you want to.

Felbah.
Last edited by Felbah on Sat 24 May 2014, 21:36, edited 1 time in total.
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Re: Diachronic Conlanging open world

Post by k1234567890y » Fri 23 May 2014, 11:09

I somewhat want to take part in, but I want to know something, does Teles have magics or supernatural beings? how about the atmosphere and other physical conditions? how long does one Teles day? do all languages of Teles belong to the Amutetikam Languages?
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Re: Diachronic Conlanging open world

Post by Felbah » Fri 23 May 2014, 12:22

k1234567890y wrote:I somewhat want to take part in, but I want to know something, does Teles have magics or supernatural beings? how about the atmosphere and other physical conditions? how long does one Teles day? do all languages of Teles belong to the Amutetikam Languages?
1: Teles does not at present have any form of magic. However, conceivably, there could be some form of religious movement or people group which either believes they have or actually do have magical powers. At present: none.
EDIT: I would prefer not to have goblins or trolls or other fantasy creatures. People who believe they have magical powers, fine. And perhaps even a few people who do, fine. But fantasy creatures are to be kept to a minimum.
2: Atmosphere and life rating are very similar to Earth. Small increase in gravity, but that is it, and the atmosphere is made up of Oxygen, Nitrogen... You get the picture.
3: I have not actually decided the facts of a Telesic day. I suppose it might be longer, since the planet is larger, but there is no actual decision on that.
4: At present, all languages belong to the Amutetikam language family. However, it was my hope that other language families would develop so that a: The Amutetikam languages would have outside influences, b: to create a earl sense of rivalry between the nations of Teles, and c: because I absolutely hate conformity, and to see one language family cover the face of a planet... It would not bode well for me. Think of the Amutetikam language family as 'my' project (I put it in inverted commas because I hope to have other contributors) and it would delight me no end to se other language families.
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Re: Diachronic Conlanging open world

Post by k1234567890y » Fri 23 May 2014, 15:18

what kinds of animals does the world Teles have?

How does an average person of Teles look like?
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Re: Diachronic Conlanging open world

Post by Omzinesý » Fri 23 May 2014, 19:54

Interesting.

How complete the proto-language is?
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Re: Diachronic Conlanging open world

Post by Felbah » Fri 23 May 2014, 21:42

Omzinesý wrote:Interesting.

How complete the proto-language is?
Vocabulary: Nearly complete.
Grammar: Final tweaks, and it will be done.
I have left both of these things as relatively simple, hoping that they will become more complex as time progresses.
k1234567890y wrote:what kinds of animals does the world Teles have?

How does an average person of Teles look like?
Pretty similar to Earth. Both Telesian people and animals are derived from Earth. Although I am willing to consider other things.
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Re: Diachronic Conlanging open world

Post by loglorn » Fri 23 May 2014, 23:10

May i join too? It'll probably take me some two months to have something to present you. (i want to start a new family)
Do you have a Teles World map or something? Where are the languages you already have spoken?
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Re: Diachronic Conlanging open world

Post by fivecountwings » Sat 24 May 2014, 05:50

Can I have a tiny island somewhere or something? I've always wanted to do something like this, but I rarely have enough time.
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Re: Diachronic Conlanging open world

Post by k1234567890y » Sat 24 May 2014, 06:41

I'd like to contribute something.

more questions:

how many suns does Teles have? does Teles have any moons?
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Re: Diachronic Conlanging open world

Post by Khemehekis » Sat 24 May 2014, 07:31

k1234567890y wrote:I'd like to contribute something.

more questions:

how many suns does Teles have? does Teles have any moons?
Considering there are life-forms like those on Earth, Teles would need a moon or two or three in order to have tides, and it would need tides in order to have a carbon cycle, and it would need a carbon cycle to sustain carbon-based life.
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Re: Diachronic Conlanging open world

Post by Felbah » Sat 24 May 2014, 11:21

k1234567890y wrote:I'd like to contribute something.

more questions:

how many suns does Teles have? does Teles have any moons?
One sun, one moon, just like Earth, which makes tides rather regular, like Earthly tides.

As said, anyone can join. I will post a world map very soon. Actually, two: One for staking familial claims, and the other for topography and height mapping.
Edit: As promised, 2 maps:
Height map:
Image

Linguistic map as of 10000BK:
Image

I would prefer that you are to go into a proto-lang first if you want to make a new family, and then add it onto the 10000BK time map, but if you want to add to the Amutetikam language family, please do.
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Re: Diachronic Conlanging open world

Post by cntrational » Sat 24 May 2014, 14:58

I'm vaguely interested in participating.
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Re: Diachronic Conlanging open world

Post by Linguifex » Sun 25 May 2014, 06:39

May I stake a claim for that little southward-pointing peninsula to the north-northeast of Amutetikam, with the northern region reaching at least to the source of that river north of it?
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Re: Diachronic Conlanging open world

Post by Felbah » Sun 25 May 2014, 07:51

Linguifex wrote:May I stake a claim for that little southward-pointing peninsula to the north-northeast of Amutetikam, with the northern region reaching at least to the source of that river north of it?
You may. However, I need to add in k1234567890y's claim also, which is just north of yours.
By the way, probably self-explanatory, but that would be cooler than my area (cool temperate), and k1234567890y's area would be very cold indeed, subarctic-arctic.
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Re: Diachronic Conlanging open world

Post by k1234567890y » Sun 25 May 2014, 09:04

Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
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Re: Diachronic Conlanging open world

Post by Felbah » Sun 25 May 2014, 09:14

k1234567890y wrote:
Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
Agreed. Perhaps so. You can decide on that whenever.

And yes, I think so. I don't think much happens there - Arctic and Antarctic wastelands all around. But I can edit them in if you wish.
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Re: Diachronic Conlanging open world

Post by Linguifex » Sun 25 May 2014, 10:06

k1234567890y wrote:
Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
I kind of like the idea of the Ulitans pushing my speakers out of their Urheimat, causing a diaspora that ends up with the language getting spread out sort of in a ring around their homeland, but not actually in it anymore.
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Re: Diachronic Conlanging open world

Post by Felbah » Sun 25 May 2014, 10:33

Linguifex wrote:
k1234567890y wrote:
Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
I kind of like the idea of the Ulitans pushing my speakers out of their Urheimat, causing a diaspora that ends up with the language getting spread out sort of in a ring around their homeland, but not actually in it anymore.
That could work. I would have to leave it to k#y to decide exactly when, but I would say perhaps around 3000-100BK. Does that sound good for you?
Also, that could set your people discovering and settling the new world, which would be quite fun to see.
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Re: Diachronic Conlanging open world

Post by Linguifex » Sun 25 May 2014, 13:51

Felbah wrote:
Linguifex wrote:
k1234567890y wrote:
Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
I kind of like the idea of the Ulitans pushing my speakers out of their Urheimat, causing a diaspora that ends up with the language getting spread out sort of in a ring around their homeland, but not actually in it anymore.
That could work. I would have to leave it to k#y to decide exactly when, but I would say perhaps around 3000-100BK. Does that sound good for you?
Also, that could set your people discovering and settling the new world, which would be quite fun to see.
The way I see it (and it's just an idea, feel free to destroy it if y'all aren't keen on it), the Ulitans invade and make war with my peoples, who are driven out of their Urheimat. Given that it's cold up north, maybe some sort of global cooling event spurred them on to try to make a more permanent home more southward.

EDIT: Would it be possible for someone who has the ability at present to make a small map of where Proto-ǂaa Uteq was spoken?
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Re: Diachronic Conlanging open world

Post by Felbah » Sun 25 May 2014, 14:34

Linguifex wrote:
Felbah wrote:
Linguifex wrote:
k1234567890y wrote:
Felbah wrote: and k1234567890y's area would be very cold indeed, subarctic-arctic.
alright, seems that the ulitan people who built up a civilization are those who migrated southwards sometimes.

moreover, seems that in the northern and the southern part of the map is cut.
I kind of like the idea of the Ulitans pushing my speakers out of their Urheimat, causing a diaspora that ends up with the language getting spread out sort of in a ring around their homeland, but not actually in it anymore.
That could work. I would have to leave it to k#y to decide exactly when, but I would say perhaps around 3000-100BK. Does that sound good for you?
Also, that could set your people discovering and settling the new world, which would be quite fun to see.
The way I see it (and it's just an idea, feel free to destroy it if y'all aren't keen on it), the Ulitans invade and make war with my peoples, who are driven out of their Urheimat. Given that it's cold up north, maybe some sort of global cooling event spurred them on to try to make a more permanent home more southward.

EDIT: Would it be possible for someone who has the ability at present to make a small map of where Proto-ǂaa Uteq was spoken?
Earliest I can do is tomorrow sometime. Is that alright with you?
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