A Doshsoldash deck has 44 cards, in five suits. Each suit is a divine and their ruling element.
A deck has two of each of the following cards
Flame (1-4) & Girela
Wind (1-4) & Lykei
Stone (1-4) & Kakela
Scrolls (1-4) & Kai
Gikara (Male lover) & Gikari (Female lover)
The goal of the game is to build a higher scoring "temple" of 5 cards, by the time either player signals they are done, or the deck runs out of cards.
A player is chosen as dealer. The cards are shuffled, and each player is dealt 7 cards. The rest of the cards are put in the
center as a deck. The top card is then turned face up and put into the discard.
Starting with the dealer, each player on their turn chooses to either draw a card from the deck, or take a card from the discard. They then discard a card from their hand. At the end of a player's turn if they have 5 cards that are all within scoring conditions that player may declare "End", in which case both players show their hands and they are scored.
At the end of the turn when the last card is drawn form the deck, the game ends.
Players only choose 5 cards to score (their temple) The other two cards are set aside.
Players get the following scores for their cards. Cards cannot count towards multiple scoring combinations.
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Run of 1,2,3 & 4 and divine, no single suit. 10 Points Girela, Kai, Lykei, Kakela and one of the lovers 30 Points Run of 1,2,3 & 4 of a single suit and unmatching divine 30 Points Run of 1,2,3 & 4 and the Divine of a single suit 50 Points 2 to 4 matching number cards of different elements Points equal to the face value for each card. (Example: Three 3s is 9 Pts) Complete set of four numbers Points equal to the face value times 5.(Example: Four 4s is 20 Pts) Both Lovers 10 Points 2 to 4 different divines (but only one lover counts) 5 Points for each divine.
Odds of outright draw
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Hand Points Odds Four of a kind 20 8:13,167 (.06%) Two Lovers 10 10:231 (4.3%) Five Divines 30 1:13,1567 (.00759%) Suit Run 50 1:26,334 (.03679%)
I'm not sure if the scoring makes any sense, or if there's an optimal strategy. I tired to make the scoring at least somewhat the odds of getting that hand. I haven't gotten a chance to play-test it. (I did make a deck in Tabletop simulator if someone wants to try it, or we could play on Roll20 which is free). I played a little with myself to get a general idea of the game with a standard deck of cards(1-4 & K of each suit, and two jokers).
Does the rules make sense? Is it too simple?
E: Increased deck to 44 cards, increased the hand size to 7 cards (though only 5 score, and added some new scoring options)