Reverse Sound Changes Game

What can I say? It doesn't fit above, put it here. Also the location of board rules/info.
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Re: Reverse Sound Changes Game

Post by shimobaatar » Wed 18 Mar 2015, 22:25

[wɛkʰeʀəpao̯hao̯] < [œkːerʶəpɒħɒ]
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Re: Reverse Sound Changes Game

Post by CMunk » Thu 19 Mar 2015, 10:24

[wɛkʰeʀəpao̯hao̯] < [bʷɛkʰeɢpaʍaw]
Native: :dan: | Fluent: :uk: | Less than fluent: :deu:, :jpn:, :epo: | Beginner: Image, :fao:, :non:
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Re: Reverse Sound Changes Game

Post by Creyeditor » Thu 19 Mar 2015, 13:15

[wɛkʰeʀpɒhɒ] < [wɛkʰeʀəpao̯hao̯]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Thu 19 Mar 2015, 19:50

shimobaatar wrote:[wɛkʰeʀəpao̯hao̯] < [œkːerʶəpɒħɒ]
CMunk wrote:[wɛkʰeʀəpao̯hao̯] < [bʷɛkʰeɢpaʍaw]
Creyeditor wrote:[wɛkʰeʀpɒhɒ] < [wɛkʰeʀəpao̯hao̯]
I think there was some confusion here, although I'm not sure exactly what happened.
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Re: Reverse Sound Changes Game

Post by opipik » Thu 19 Mar 2015, 21:03

[bʷɛkʰeɢpaʍaw] < [bu.wek.ʜe̝q̚ ʁʷʰɑʊβ]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Thu 19 Mar 2015, 21:56

As good a place as any to start back off again. Thanks! [:D]

[bu.wek.ʜe̝q̚ ʁʷʰɑʊᵝ] < [ə̆puek͡xˤeqʷʰːɑʊ]
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Re: Reverse Sound Changes Game

Post by GrandPiano » Wed 25 Mar 2015, 19:02

[ə̆puek͡xˤeqʷʰːɑʊ] < [æˈpujekˤʰejqːʰwaw]
:eng: - Native
:chn: - B2
:esp: - A2
:jpn: - A2
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Re: Reverse Sound Changes Game

Post by shimobaatar » Wed 25 Mar 2015, 19:28

[æˈpujekˤʰejqːʰwaw] < [jaˈpujekˤhejqːhwaw]

Thanks for reviving this!
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Re: Reverse Sound Changes Game

Post by opipik » Wed 25 Mar 2015, 20:27

[jaˈpujekˤhejqːhwaw] < [jɐˈpujɛkəʕə̤hɛɪ̯jqɜːhəʍawʉ̽]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Wed 25 Mar 2015, 20:36

[jɐˈpujɛkəʕə̤hɛɪ̯jqɜːhəʍawʉ̽] < [jɐˈpujɛkə.əhɛɪ̯ːqɜɹhəɸawɨ]
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Re: Reverse Sound Changes Game

Post by opipik » Wed 25 Mar 2015, 20:44

[jɐˈpujɛkə.əhɛɪ̯ːqɜɹhəɸawɨ] < [jə.ɐpuʝekɐʔɘʕɛiɸɑʍəwɨːʔ]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Wed 25 Mar 2015, 21:48

[jə.ɐpuʝekɐʔɘʕɛiɸɑʍəwɨːʔ] < [eʀpuɟʱekɐʔɘʔɛjpʰɑkʷʰəwɨː]
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Re: Reverse Sound Changes Game

Post by opipik » Wed 25 Mar 2015, 22:22

[eʀpuɟʱekɐʔɘʔɛjpʰɑkʷʰəwɨː] < [æ͡ɪ̯.ʀ̥͡pʰucʰɛ͜i̯kæ͡ɒ̯.ʔy͡i̯˩˥.ʔɛɲ.m̥͡ɲ̊ɔqʍʰʏ.ʉ̯iː˩˥ʔ]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Wed 25 Mar 2015, 22:32

[æ͡ɪ̯.ʀ̥͡pʰucʰɛ͜i̯kæ͡ɒ̯.ʔy͡i̯˩˥.ʔɛɲ.m̥͡ɲ̊ɔqʍʰʏ.ʉ̯iː˩˥ʔ] < [æjʀəpːucːɛˑjkɶˈʔiᵝʔɛɲəm̥əɲ̊ɔqəʍːʏˌẅiː]
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Re: Reverse Sound Changes Game

Post by GrandPiano » Thu 26 Mar 2015, 04:17

OK, since these words are getting unrealistically long, I'm going to allow the separation of words into multiple words from which they are derived.

[æjʀəpːucːɛˑjkɶˈʔiᵝʔɛɲəm̥əɲ̊ɔqəʍːʏˌẅiː] < [ˈæjʀəpːuc] + [ˈcɛˑjkɶ] + [ˈʔiᵝʔɛɲəm̥ə] + [ɲ̊ɔqəʍːʏˈẅiː]

The one in bold is the one we'll continue the game with.
:eng: - Native
:chn: - B2
:esp: - A2
:jpn: - A2
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Re: Reverse Sound Changes Game

Post by shimobaatar » Thu 26 Mar 2015, 04:22

[ˈcɛˑjkɶ] < [ˈkɛːkɒe̯]
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Re: Reverse Sound Changes Game

Post by opipik » Thu 26 Mar 2015, 22:11

[ˈkɛːkɒe̯] < [kikaku.i]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Thu 26 Mar 2015, 22:32

[kikaku.i] < [gigaguwiː]
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Re: Reverse Sound Changes Game

Post by opipik » Thu 26 Mar 2015, 22:36

[gigaguwiː] < [ɡˠij˦ŋaˤ˨ŋʊ̽ˤ˧.u˩˨.iː˩˥]
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Re: Reverse Sound Changes Game

Post by shimobaatar » Thu 26 Mar 2015, 22:43

[ɡˠij˦ŋaˤ˨ŋʊ̽ˤ˧.u˩˨.iː˩˥] < [ɡːijt.ŋaʕ.ŋʊ̽ħ.uʔ.iːɸ]
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