Languages of Pasithea

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Parlox
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Languages of Pasithea

Post by Parlox » Fri 15 Dec 2017, 02:47

About a month ago i started working on a new project named Pasithea. A world that resembles modern day earth technologically. I will be focusing on the Kaz languages and the Bzino languages.

Bzıhı Noro
Bzıhı Noro is the predecessor of many modern day Bzino languages. These include Psıhı Mìnungusıqa, Hazbolla, Angguìlero, and multiple others. Psıhı Mìnungusıqa is closely related to its parent language.

Phonemes
/m mʰ n nʰ ŋ ŋʰ/
/p b k g ʔ/
/p͡s b͡z t͡s t͡ʃ k͡s/
/ʃ/
/f h/

/i ɯ/
/e ɤ/
/a/
  • :con: Bàsupan, (Coming soon)
  • :con: Stellendor
  • :con: Chavajau,
  • :con: Oddúhath Claire,
  • :con: Molvanian,
  • :con: Some temporary toylangs such as Rh'ae, Brythónnyc Claire, and Koe'ez.
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Parlox
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Re: Languages of Pasithea

Post by Parlox » Sun 17 Dec 2017, 00:16

Pasithea has four major language families, and dozens of smaller ones. This post is about the Lozkazmat language of the Kaz language family.

Basic Phonology

Morphemes
/m/
/p pʼ b t k g q/
/s z ʒ/
/t͡ʃ/
/ɸ β ɹ̥ ɹ j x h/
/l/

/e ø ɤ o/
/ə ɵ̞/
/a/

Orthography
/m/
/p p' b t k g/
/cq/
/s z zq/
/f v r r' j h' h/
/l/

/e ë o ö/
/eu ou/
/a/

Syllable Structure
The syllable structure of Lozkazmat is (C)(C)V(C)C.

Verbs

Tense and Aspect
Lozkazmat does not use tense, though it has 15 aspects. These are placed before a verb.


Perfect, Kaz

Imperfect, Naz

Gnomic
, Ol

Resumptive
, Euf

Habitual, Ah’

Momentane, Euz

Progressive
, Er’

Conditional
, Zqaz

Perfect-Progressive
, Naj

Pluperfect, Azcq

Near Perfect, Kaj

Prospective, Agl

Inceptive, Egl

Terminative, Ogl

Durative
, R’az
  • :con: Bàsupan, (Coming soon)
  • :con: Stellendor
  • :con: Chavajau,
  • :con: Oddúhath Claire,
  • :con: Molvanian,
  • :con: Some temporary toylangs such as Rh'ae, Brythónnyc Claire, and Koe'ez.
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Parlox
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Re: Languages of Pasithea

Post by Parlox » Sun 17 Dec 2017, 06:42

Negation
Verbs are negated by placing an aspect after it, instead of before.

Azem br’oz ol.

3RD.NEU run GNOM
It can’t run.

Voice
Voice in Lozkazmat isn't inflected, rather it is determined by the aspect and placement of the words in a phrase.

Passive voice.

Eup nezask kaz toup et azem.
That dog PER hurt by/of 3RD.NEU
The dog was hurt by it.

And active voice.

Azem kaz toup eup nezask.
3RD.NEU PER hurt that dog
It hurt the dog.
  • :con: Bàsupan, (Coming soon)
  • :con: Stellendor
  • :con: Chavajau,
  • :con: Oddúhath Claire,
  • :con: Molvanian,
  • :con: Some temporary toylangs such as Rh'ae, Brythónnyc Claire, and Koe'ez.
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Parlox
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Re: Languages of Pasithea

Post by Parlox » Thu 21 Dec 2017, 06:53

Mecca
The one thing determined about Mecca is it's odd alignment.

Alignment
Mecca uses an alignment i call the Direct-Transitive alignment(I'm not sure what to call it though, as i have no clue if i happened to reinvent a natural system.).

There are three necessary cases in this alignment, though Mecca uses five, and there are two types. There is the direct type(akin to Austronesian direct case) and the transitive(any other noun). The Intransitive-Ergative Direct(DIR1) is used on intransitive subjects and Transitive Ergative subjects in a direct form. The Accusative Direct(DIR2) is the same but with the accusative position. The Copular Direct(DIR3) is used on the subject of a transitive phrase with a copula.

The Transitive(TRANS1) is used on any and all nouns in a phrase that aren’t a direct form of a noun. And the Dual Transitive(TRANS2) is used on any noun in a phrase with more than two non-direct nouns.

Unlike the languages that use Austronesian alignment, Mecca marks number on the verb to modify the direct noun. The noun marked by a direct case is always definite, and the transitive is always indefinite.

An example of this system,

Kem tlngar khu kúrur kǔ n-ǔa dlǔur khu lúremu gur.
[Kɛm t͡ɬŋaʁ t͡ʃʌ kəʁʌʁ kɯ na-ɯ d͡ɮɯʌʁ t͡ʃʌ ləʁɛmʌ gʌʁ]
DIR1 bridge TRANS2 marvel INT IPFV-SING feat TRANS2 engineering GEN
The bridge is quite a feat of engineering.
  • :con: Bàsupan, (Coming soon)
  • :con: Stellendor
  • :con: Chavajau,
  • :con: Oddúhath Claire,
  • :con: Molvanian,
  • :con: Some temporary toylangs such as Rh'ae, Brythónnyc Claire, and Koe'ez.
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Thrice Xandvii
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Re: Languages of Pasithea

Post by Thrice Xandvii » Thu 21 Dec 2017, 08:30

Welp, you weren't lying when you said you'd make a thread soon!
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Parlox
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Re: Languages of Pasithea

Post by Parlox » Thu 21 Dec 2017, 21:19

Thrice Xandvii wrote:
Thu 21 Dec 2017, 08:30
Welp, you weren't lying when you said you'd make a thread soon!
This is actually a few days old, and i'm using it to develop languages, not the world.
  • :con: Bàsupan, (Coming soon)
  • :con: Stellendor
  • :con: Chavajau,
  • :con: Oddúhath Claire,
  • :con: Molvanian,
  • :con: Some temporary toylangs such as Rh'ae, Brythónnyc Claire, and Koe'ez.
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