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by shimobaatar
22 Apr 2019 01:14
Forum: Conlangs
Topic: British Romance Language Collablang
Replies: 277
Views: 60382

Re: British Romance Language Collablang

136: a
137: a
by shimobaatar
20 Apr 2019 19:29
Forum: Conlangs
Topic: Romanization game
Replies: 3983
Views: 372112

Re: Romanization game

/p b t d k ɡ/ <p b t d k g> /m n/ <m n> /f v s z ç x ɦ/ <f v s z c x h> /l ɫ r/ <l ł r> /j/ <j> /i u ĩ ũ/ <i u iñ uñ> /e o/ <e o> /ə ə̃/ <y yñ> /ɛ ɔ/ <ea oa> /a ɒ/ <a å> /p t c k ʔ/ <p t ť k q> /b d ɟ ɡ/ <b d ď g> /m n ɲ ŋ/ <m n ň ŋ> /f~w̥ ɬ s~j̊/ <wh lh s> /w r l j/ <w r l j> /iː uː eː əː oː aː/ <ī...
by shimobaatar
17 Apr 2019 12:41
Forum: Everything Else
Topic: (EE) Q&A Thread - Quick questions go here
Replies: 770
Views: 215961

Re: (EE) Q&A Thread - Quick questions go here

HJH wrote:
17 Apr 2019 12:31
Is there a relationship between the zompist bboard and the cbb?
To the best of my knowledge, not formally, no. I think that a number of people are members of both, though.
by shimobaatar
16 Apr 2019 21:23
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 14607
Views: 1215627

Re: (Conlangs) Q&A Thread - Quick questions go here

What is a rough minimum number of glyphs that would be needed for a functioning naturalistic logography? A claim that I've heard/read several times in the past is that you need to know 2 or 3 thousand characters to be able to read through an average Chinese newspaper. Does anyone know if there's an...
by shimobaatar
16 Apr 2019 16:20
Forum: Conlangs
Topic: British Romance Language Collablang
Replies: 277
Views: 60382

Re: British Romance Language Collablang

134: a
135: c
by shimobaatar
16 Apr 2019 00:14
Forum: Conlangs
Topic: What did you accomplish today?
Replies: 11347
Views: 928036

Re: What did you accomplish today?

Yes, /ħ/ before creaky, /h/ before modal. What does "modal" mean, besides being the adjective for the moods of verbs? In regards to vowels, it's the "default" voicing. In this case, "not creaky". So modal means it's not nasal, not breathy, not creaky, not any of those things . . . right? Not nasali...
by shimobaatar
15 Apr 2019 23:42
Forum: Conlangs
Topic: What did you accomplish today?
Replies: 11347
Views: 928036

Re: What did you accomplish today?

Khemehekis wrote:
15 Apr 2019 23:26
Ahzoh wrote:
15 Apr 2019 23:03
Yes, /ħ/ before creaky, /h/ before modal.
What does "modal" mean, besides being the adjective for the moods of verbs?
In regards to vowels, it's the "default" voicing. In this case, "not creaky".
by shimobaatar
15 Apr 2019 21:25
Forum: Conlangs
Topic: What did you accomplish today?
Replies: 11347
Views: 928036

Re: What did you accomplish today?

Could you theoretically analyze creaky voice and nasalization as being the surface realizations of underlying consonants? That would add a few consonants to your inventory, but that would leave you with, if I'm counting correctly, 26 phonemic vowels (13 qualities x 2 lengths). Unless the goal is to ...
by shimobaatar
14 Apr 2019 17:42
Forum: Conlangs
Topic: Romanization game
Replies: 3983
Views: 372112

Re: Romanization game

/p pː t tː k kː/ <p pp t tt k kk> /m mː n nː ŋ ŋː/ <m mm n nn g gg> /s sː x xː/ <s ss h hh> /ʋ j w/ <v j w> /ɾ rː ɺ lː/ <r rr l ll> /ă a aː/ <ă a ā> /ɛ̆ e eː/ <ĕ e ē> /ɔ̆ o oː/ <ŏ o ō> /ɪ̆ i iː/ <ĭ i ī> /ʊ̆ u uː/ <ŭ u ū> /p t k kʷ q qʷ/ <p t k ku q qu> /s ɬ ʂ ɕ x xʷ χ χʷ/ <s l r j g gu h hu> /m n/ <...
by shimobaatar
14 Apr 2019 17:34
Forum: Everything Else
Topic: Sound Changes Game
Replies: 6010
Views: 504881

Re: Sound Changes Game

<pàix>

[pɔɪ̯˧˩] > [ɸœːɪ̯˧˩]
by shimobaatar
14 Apr 2019 17:33
Forum: Everything Else
Topic: Reverse Sound Changes Game
Replies: 1403
Views: 236028

Re: Reverse Sound Changes Game

[ˈqəpʲtɔŋ] < [ˈqɤpiton]
by shimobaatar
14 Apr 2019 16:30
Forum: Conlangs
Topic: Romanization game
Replies: 3983
Views: 372112

Re: Romanization game

/m n/ <m n>
/p b ɓ t t' d ɗ k k' ɡ/ <p b ḅ t ṭ d ḍ k ḳ g>
/s/ <s>
/t͡s'/ <ṣ>
/j w/ <j w>

/i u e o ɛ ɔ a/ <i u ei ou e o a>

Next:

/p b t tʰ d k kʰ g/
/s z ʃ ʒ h/
/t͡s t͡sʰ d͡z t͡ʃ t͡ʃʰ d͡ʒ/
/m n ŋ/
/ʋ j ɰ w/
/ɬ ɮ/
/t͡ɬ t͡ɬʰ d͡ɮ/
/ɺ/

/i ɨ u/
/e ø ə o/
/æ ɑ/
by shimobaatar
14 Apr 2019 15:29
Forum: Everything Else
Topic: Reverse Sound Changes Game
Replies: 1403
Views: 236028

Re: Reverse Sound Changes Game

[ˈketamu] < [ˈqitːaŋʷ]
by shimobaatar
14 Apr 2019 15:28
Forum: Everything Else
Topic: Sound Changes Game
Replies: 6010
Views: 504881

Re: Sound Changes Game

<pàix>

[baʃ] > [pajʃ˩]
by shimobaatar
11 Apr 2019 21:46
Forum: Everything Else
Topic: Sound Changes Game
Replies: 6010
Views: 504881

Re: Sound Changes Game

<żaivr>

[vɛj] > [væj̊]
by shimobaatar
11 Apr 2019 21:45
Forum: Everything Else
Topic: Reverse Sound Changes Game
Replies: 1403
Views: 236028

Re: Reverse Sound Changes Game

[ˈt͡sedan] < [ˈcetam]
by shimobaatar
11 Apr 2019 19:50
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 14607
Views: 1215627

Re: (Conlangs) Q&A Thread - Quick questions go here

Personally, I'm decidedly in the "it's impossible to make a functional language that can't be argued to have verbs in any way, regardless of whether or not they're called verbs" camp. However, following the link in HJH's signature, it looks like this is a personal language "intended to be a creative...
by shimobaatar
11 Apr 2019 17:30
Forum: Everything Else
Topic: Sound Changes Game
Replies: 6010
Views: 504881

Re: Sound Changes Game

<żaivr>

[zʷeː] > [ʒʋej]
by shimobaatar
11 Apr 2019 17:29
Forum: Everything Else
Topic: Reverse Sound Changes Game
Replies: 1403
Views: 236028

Re: Reverse Sound Changes Game

[grunsusuːkikaːsiːdankuːnki] < [grunsu] + [suːkikaː] + [siːdan] + [kuːnki]
by shimobaatar
10 Apr 2019 18:40
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 14607
Views: 1215627

Re: (Conlangs) Q&A Thread - Quick questions go here

What are some things to bear in mind for creating a verbless conlang? The only thing I can think to suggest is looking into a conlang called Kelen, or something along those lines, which was designed with this goal in mind. I don't really know anything about it, so I don't know how successful it was...