Physiology and societies of your non-human conpeoples

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Physiology and societies of your non-human conpeoples

Post by k1234567890y » 06 Jan 2015 18:01

If you have any non-human conpeoples, how do the body of your non-human conpeoples work? also, what do the societies of your non-human conpeoples look like?
Spoiler:
What kinds of chemical elements compose their bodies? are they carbon-based, silicon-based, boron-based, germanium-based, etc? do they need water? or do they need other kinds of liquids(for example, Alkanes, which are the main contents of crude oil) instead?

What organs do they have? how many limbs(arms, legs, tentacles, etc) do they have, or do they have limbs at all? how many fingers/toes do they have on each limb, or do they have fingers/toes at all? how many eyes, ears, noses, mouthes, etc. does each specimen have, or do they have eyes, ears, noses, mouthes, etc. at all? can they regenerate any lost body parts like?

Do they have teeth at all? if they have, how many teeth do they have? can they always change their teeth through their lifetime?

Do they have hairs, scales, or are they completely "bald"? do they have bones or exoskeletons or both? do they have shells?

What kind of perceptions do they possess? what smells can they smell, or can they smell at all? what tastes can they taste(probably they can't taste sweetness like cats?), or can they taste at all? what kind of colours and/or shapes can they see, or can they see at all? what sounds can they hear, or can they hear at all? can they feel hot, cold, physical pressure, gravity, balance, pain, etc.? can they perceive the surrounding conditions through perceptions that human beings don't normally possess like echolocation(bio-sonar), electroreception, Infrared sensing or something else? how sensitive are those perceptions?

What kind of food do they eat as a way to get energy? are they herbivorous(like horse, deer, sheep, cow, etc.), carnivorous(like cats) or omnivorous(like human beings), or can they even perform photosynthesis or geophagy to get energy?

What kinds of environments do they primarily live? are they primary water-dwelling, land-dwelling, amphibious, etc.?

What kinds of chemical substances will kill them instantly? what kinds of chemical substances can they intake?(for example, can their bodies endure Alcohol, Theobromine, Amphetamine, etc. at all? how toxic are substances like Alcohol, Theobromine, Amphetamine, etc. to them?) What kinds of interactions will appear if they intake certain substances(for example, Alcohol, Theobromine, Amphetamine, etc.)?

How do they reproduce? how many genders do they have, or do they even have genders at all? if they have gender, do they have sexual dimorphism/polymorphism? do they have the problem of sexual orientation? how do they copulate? can they perform asexual reproduction or sexual reproduction or both? do they have the alternation of generations( http://en.wikipedia.org/wiki/Alternation_of_generations )? how do they bear their offsprings? Are they oviparous(like chickens), ovoviviparous or viviparous(like human beings)? how many offsprings do they bear at once? how do they rear their offsprings, or do they rear their own offsprings at all? are they phisiologically tend to be monogamic, polygamic

How aggressive are they? do they actively invade other groups of peoples? what kinds of emotions can they feel, or do they even have emotions?

How long can a specimen live on average? what is the maximum life span of them? do they undergo any kinds of metamorphosis while growing?

What kind of societies do they have? what do their societies look like? what parts of their societies are caused by physiological reasons(for example, human beings like to live in groups and have some in-group hierarchies, which is caused by physiological reasons, but hereditary social classes in certain human societies are not)? do they have ethnic groups that are based mainly on cultural factors within the same (sub-)specie like those of human beings? do they have more than one languages? how do they express their languages(by sounds, gestures, patterns of colours and/or shapes, electromagnetic waves, combination of chemical molecules, etc.)? do they believe in any kind of deities or supernatural existences? do they have religions?

you can say anything else unlisted above if they are related to your non-human conpeoples.
Last edited by k1234567890y on 07 Jan 2015 12:37, edited 3 times in total.
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Re: Physiology and societies of your non-human conpeoples

Post by eldin raigmore » 07 Jan 2015 04:10

My world has humans, AIs, and ETs; but only one species of ETs (so far at least).
I'd like to answer your questions -- they're good ones -- but there are so many it will take me time to answer them all.
So I'll probably post more later.

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Re: Physiology and societies of your non-human conpeoples

Post by Shemtov » 08 Jan 2015 05:57

The Bina function like humans, but are on average, 10 feet tall, have golden-yellow skin, are predominately left-handed, have only 3 fingers on each hand aside from the thumb, and live on average 536 years.
Many children make up, or begin to make up, imaginary languages. I have been at it since I could write.
-JRR Tolkien

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Re: Physiology and societies of your non-human conpeoples

Post by Firebird766 » 10 Jan 2015 06:28

If I don't mention something, please assume it's similar to any Earth animal.

The Lizard-Dogs / Cliffdogs / Unpronounceable Alien Lifeforms (UALs) are a sapient alien species whose name for themselves is a series of whistles that humans are utterly incapable of mimicking alone because we only have one mouth. The nicknames for said species are quite numerous and will stay numerous up until the League finally decides on an official name, which will likely take a very long time. For the sake of the description, we'll call them cliffdogs.

Cliffdogs, as implied by the lizard-dog moniker, roughly resemble both lizards and dogs. Their body is primarily lizard-like, though highly flattened and covered in sandy-brown, thin, coarse fur. Their heads, however, have a distinct (though flattened) muzzle and pointed ears like those of a dog. Cliffdogs are hexapods, like most of the land animals of their home planet. Unlike those animals, though, only four of their limbs are used for locomotion. The foremost pair is shifted almost next to their midlimbs, and are adapted as grasping appendages. All of their hands and feet have four long, clawed digits, arranged much like a bird's talons (feet are pamprodactyl, hands are zygodactyl).

Primeval cliffdogs would hunt cliff-dwelling herbivores by climbing straight up a cliff at them and flinging them from the ledge. Modern cliffdogs ranch instead. They don't chew their food so much as rip (or in modern days, slice) chunks off and swallow them whole. Cliffdogs are highly specialized to living in hot, arid climates with plentiful canyons to live on and in, though nowadays most live in cities far from anything that can be considered a natural canyon.

They're about 6 feet long minus their tail, which can easily double their total length.

Their respiratory and digestive systems are entirely separate. Cliffdogs do not talk or breathe at all through their mouth, and instead intake air through slits on their throat. Air is expelled through these same slits, unless it is redirected through the breathing tubes that make the whistles they communicate through. They have two such breathing tubes, and both can be used at the same time. With these, they can speak in two different tones simultaneously, adding complexity to their languages.

Cliffdogs can live up to ~60-ish Earth years with advanced technology helping (they have spacefaring technology, even if only a small percentage of the population can tolerate traveling so far). They reach physical maturity at 8 and mental maturity at 14.

The vast majority of cliffdogs are incredibly resistant to change and are intolerant of living conditions outside of a narrow range. When terraforming colony worlds, they take great pain and expense to make the new world as close to their homeworld as possible, as otherwise they would have trouble attracting colonists. Those few who will venture out into space for the potential of gaining wealth are the only contact that the rest of galactic society has with the cliffdogs, and these tend to turn to crime very quickly as getting rich is the sole reason that they are out in space in the first place, and it is much easier to do that through illegal means than legal.

Most of the galactic community has a rather low opinion of "spacer" cliffdogs. The League of Humanity is one of the few exceptions, because it was one of the more ethical cliffdog spacer clans who made first contact with Earth and introduced humans to the galactic community.

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Re: Physiology and societies of your non-human conpeoples

Post by Foolster41 » 21 Jan 2015 03:52

These are great questions! This let me put a little more detail into my con-species.

Salthans are carbon-based life-form that shares similarities to both human and reptillian form. Salthan's bodies are covered in small overlapping scales that are green or red depending on the race of Salthan. Salthans have organs that are typical for reptiles, which are somewhat similar to humans. One major difference is they have a single cloaca instead of separate urinary, intestinal and reproductive systems. They have two arms and two legs with five fingers and five toes. Because they are reptilian they have a long tail that extends from the base of their spine.

The head of a Salthan has the main features of humans of two eyes and a mouth. What would be called "the nose" is a sort of muzzle that extends out from the face as a bulge with two nostrils on front. This forms the upper portion of the jaw. Males have a row of spines that extend from the top of their heads that go back as far as the back of the skull just above the neck.

Salthans have a row of small, angular teeth, suitable for eating either plants or chewing meat. They fall out and grow back many times during a Salthan's life. Salthans are omnivores, eating both plants and meat. Fish is a favorite food for them. Salthans tend to be extremely lactose intolerant as well.

Salthan have keen senses of smell, and because of the placement of their eyes on their head have some trouble seeing directly ahead. It is common for a Salthan to turn his head to the side, or step to one side of something or someone they are trying to see better.

Salthans come from a coastal desert region, though some have settled to metaterranian type climates, and may adapt to somewhat colder climates, but being cold-blooded, Salthans would have a very hard time surviving in very cold climates (beginning to have problems below 30-50F), and so generally avoid those climates.

Besides the previous mention of lactates being toxic to them, it is at this time unknown if they are immune to any substances that would be harmful to humans, or if there are any other substances that are not typically harmful to humans that are harmful to them.

Salthans consist of two genders, male and female. Salthans lack some of the clear dimorphism signs that humans have, as Salthans do not have mamary glands, and so their chests are the same as males. The main clue to differences when clothed is whether or not they have spines on their head for adults. These spines however only start growing around 8 to 10, so telling the difference for those younger is more difficult. Females also tend to be slightly smaller than males, but with larger pelvises.

The Salthan male impregnates the female by inserting his penis into the clocla of the female. Contrary to popular myth, males salthans do not have a hemipenis. The male Salthan testes is also stored internally. Also, it has been said that female Salthans lay eggs, but this is completely untrue. Females give live births. They do not have the natural means of feeding a child, as humans do with the mamarries, external sources of food must be given to the child.

Most Salthans are generally but not exclusively monogamous, though polygyny is culturally accepted among those who can afford it. polyandry is also sometimes practiced, though it is extremely uncommon.

Salthans appear to exhibit the same range of emotions that humans do. Salthans life span is perhaps twice as long as a humans, at around 150 years. The current longest living Salthan is said to be about 230 years old, and the oldest recorded to be over 322 years old!

Though they have longer lifespans, they reach sexual maturity at about the same time as Humans, arouned the age of 8 to 10. A Salthan's "muzzle" (for the lack for a better word) grows considerably longer propertion to the face (slightly moreso for a male than female). At this age also spikes on the head begin to grow for males.

For a millennia Salthans were ruled under local kings and then a line of kings of the unified kingdom, but seeing the intolerable abuses by these kings outweighing the unity they over threw them and established a republic. Salthan spaces such as shops are always between an outdoor courtyard or plaza area and interior where they can move between as their needs arise to maintain their body temperature. Salthas tend to focus more heavily on activity during the daylight hours and stay in their homes at night, this too is due to lower temperatures, even in desert climes being at best uncomfortable and at worst potentially fatal to a Salthan.

Salthans believe in a sun deity called Santh. He has under him supernatural beings that are self-existing, not created and not particularly sub-servant to Santh, but at the same time not put in the same category as Santh. The five divines are Rela (fire, power,warriors), Kakela (stone/earth, endurance, keeps), Laikei (wind, children and innocence, travel), Kai (knowledge, wisdom, scholars, teachers) and Gikar (love, sex).
Gikar is known as both Gikara and Gikari and, depending on the tradition is an Aphrodite, or can switch at will between genders.

There are also lesser divines, who were either created by Santh or the divines, or are results of sexual pairings between them.

More information on Saltha can be found at [url]http://www.dikaesha,pbwiki.com[/url]

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Re: Physiology and societies of your non-human conpeoples

Post by cntrational » 20 Feb 2015 23:30

The qar are a silicon-based species.

In their natural state, they look like piles of crystal rock — their biochemistry is composed of reactions of acids, electricity, and thaumic energy, in these rocks. The qar, as with Irdagen beings, possess the ability to use thaumic decay, which may be even more crucial for them than for us.

A qar moves themselves by rapidly liquefying (via thaumo-chemical reactions) and reconstituting external "limbs", dragging their primary body through the liquids in the process.

This is also how a qar eats, by enveloping minerals and smaller crystalloid life in an acidic version of this liquid, and breaking them apart into liquids to be absorbed back into the main body. A qar can also use this to roughly manipulate objects.

A qar has one main sense — thaumic perception. By emitting waves of thaums, and feeling the radiation reflected back, they perceive the world.

Their language uses this sense to function through emitting complex two dimensional shapes of thaumic energy around themselves, creating what looks like to Irdagens as a complex choreographed light show. Consequently, Qari languages are considered difficult to learn.

These light shows are amplified by Qari ritual faceting. Nearly every qari culture contains the use of acids to burn away their crystals' shells, creating patterns and reflections, much in the way of polishing a diamond.

The qar are no stranger to self-modification, due to how they reproduce. A new qar is formed by elder qar secreting and mixing together liquids that gradually coalesce into a young qar. The interesting part comes from the fact that a qar's personality and attributes can be so changed, by carefully altering the chemical balances during their creation.

Traditional qar society is thus heavily caste-based, determined by the archetype used during their creation. There are, of course, countless variations on how this works, ranging from systems where each caste is equal, to systems with hierarchy, or to "anarchist" systems.

Finally, this attitude to self-modification makes the qar intensely transhuman (transqari?), and a modern qar is accompanied by much machinery, and their languages are themselves often heavily modified and diversified.

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Re: Physiology and societies of your non-human conpeoples

Post by thaen » 21 Feb 2015 01:25

@cnt: that's freaking cool. Just so you know.
:con: Nillahimma
:con: Øð!
:con: Coneylang

I am the Great Rabbit. Fear me, O Crabs!
Spoiler:
ı θ ð ʃ ɲ ŋ ʔ ɛ ə ø ʑ ɕ ʷ ʲ ⁿ

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Re: Physiology and societies of your non-human conpeoples

Post by elemtilas » 21 Feb 2015 03:57

k1234567890y wrote:If you have any non-human conpeoples, how do the body of your non-human conpeoples work? also, what do the societies of your non-human conpeoples look like?
The closest the World has to non-human(oid) peoples are surely the mighty Beings (they don't seem to have any other name ascribed to them) that inhabit what are called the Pillars of the World:

"Deep in the basement layers of Gea's crust, well beyond the ken of the wisest of Daine or Teor or Man, even beyond the ken of the deepest or all but the very allerdeepest delvings of Dwarrow or Gnome kind, there dwell unnamed Beings of immense age and indeterminate nature -- spirits or entities that have inhabited the heats and immense pressures of the Ankanic Fire, the world's seething and roiling molten interior since the time of Creation.

"When they become inflamed or agitated, they can arise and lift up great landrealms, bearing them along as upon their broad shoulders, and be the cause of great effluxes of ankanic fire, spewed to the Middle World as volcanic lava, and can push up mountains and break up plains and lowlands. It is thought that the Lord of Shadows so inflamed these beings that he was able to raise up out of the Ocean of Sunset the great northern lands beyond Hespera that have since sunk back into the depths of Ocean. For when these beings became dormant again, they reclined and the land that once was above the level of the sea now sank again into the cold oceanic depths.

"Word of these Beings comes to the Wise through the lore of Gnomes and Dwarrows, who although they surely have no direct knowledge of such beings, nevertheless inhabit the subterranean worlds and at times delve quite deep. Their knowledge therefore does not appear to be direct but rather comes at second hand. Whose hand that might be, however, is anyone's guess!, for the heat at those depths burns all flesh and the airs become heavy and will crush any being of the upper worlds. This must mean that there are other peoples or beings who have acted as middlemen in passing on knowledge of the deepest parts of Gea."

These I think might be some kind of angel-like / othernatural beings that have come into All That Is and have taken shape and now live as beings of the World. They seem to coordinate their activities and, in their terribly slow and ponderous way, seem to react to events way up above on the surface. Largely, though, they seem to engaging in a kind of communal synchronism entirely of their own design and realisation, without much thought or concern for those wee tiny creatures of the surface world that they can no longer even recall seeing. (Anyway, back when they còuld still see the surface of Gea, twas rather different seeming than it is anymore! Tis all frozen stone now -- very inhospitable!

Deeper still are yet other creatures -- certainly not People by any stretch of the imagination:

"Only the Creator knows with any certainty what wonders and perils lie further down below the Pillars of the World or what creatures else might live down in Gea's depths. Saranay, a Daine sender of Darennalie, who was able to send some part of her spirit riding along with the spirits of other creatures, cast her net deep and wide, and found some things swimming in the vast ocean of nickel and iron, or else moving about at the bottom of that ocean whose heat is so powerful that the heat of the Ankanic Fires up above seem frigid in comparison. For there are indeed creatures of immense size and incomprehensible composition that swim through the vast thousand mile deep ocean of liquid iron.

"If these creatures had eyes, they'd be blinded by the dazzling brilliance of white-hot metal, glowing red and yellow and white in the furnace of the world's core. But light isn't what they see by -- they're attuned to magnetic and thaumic field fluxes, and they can not only sense the presence of others, but they can "see" them every bit as clearly we see each other, for their bodies interfere with and bend the lines of force all around them. Magnetic forces swirl around and thaumic fields crackle and whip outward from the deep core in terrifying winds no Wizard of the surface world could withstand and only the most powerful of factitioners could control. They live in an electric world -- a five thousand mile wide dynamo generating massive amounts of electrical, magnetic and thaumic energies. These creatures use these waves to communicate as easily as wolves howl or whales sing. Their forms are varied and many are curiously angular. All of them are cloaked in superrefractory alloys or compounds utterly unknown on the surface, and their bodies, protected by thick armour, are latticeworks of metal, animated by the magic around them. More than one kind of them is cloaked in thaumium, pure, solidifed magic. Any wizard of the upper world would give his right eye for an ounce of the stuff (and I am sure that more than one wizard has given just that to make the attempt!). Most of them swim in the upper Ocean, where the temperatures are cooler, and only the hardiest of them dive into the deep Ocean or better yet, creep and scuttle along the deep vales and traverse the plains of the solid core itself.

"Here, creatures experience only the heat from the World's Heart far below, knowing nothing of the relative cool of Sunlight far above. Indeed, they would freeze solid and die long before they ever got to the surface, and perhaps some of their bodies form metal deposits miners have worked out of the earth -- fossils of metal bodied creatures alive when the World was young and composed of roiling liquid! A hot world of molten metal as far as the electro-magnetic sense buds could detect writhing and roiling under a new Sun (well, such of the new Sun as could be seen through the coalescing clouds of less dense disk materials!) where carbide snakes and adamantine halucigenia swam under the wan light of stars before there were any moons or any eye of Daine or Teyor gazed upon them longingly."

This Saranay named and described a few of the creatures she saw down there:

"The undulate is a kind of worm with a typical length of up to three miles. It is roughly cylindrical in shape, with tapered ends. It has four longitudinal fins that don't quite reach to the ends of its body. It is sinuous and supple and seems to torpedo through the upper Ocean with incredible agility and speed.

"The scorpius is a segmented creature some 500 to 700 feet in length with heavy thaumium plating on its segments and adamantine appendages. It has ten segments: two "head" segments, four "body" segments and four "tail" segments. The first segment is little more than a tapering point, the second segment has four defensive spikes that it uses to jab at anything that might attack it. The four body segments each have two opposing pairs of bifurcated adamantine legs, each articulating at three joints. Three narrow tail segments support a final segment that has a bifurcated offensive spike that the scorpius uses to attack an opponent.

"The horned scrabbler is quite small, when compared to other creatures of the Uttermost Deeps. It is only about twelve yards in length; its two relatives, the greater and lesser scrabblers, are about fourteen and eight yards in length respectively. The scrabbler's segmented thaumium carapace allows it to move quite rapidly and its adamantine spikes allow for adequate defence when attacked. Found only in the deepest vales, the scrabbler prowls among the tumbled and broken landscape in search of strong concentrations of thaumic wind and choice tidbits that have sunk from above. Its head has two massive tusk-like spikes and its tail has a single tusk-like spike. It has eight jointed legs. In overall shape, it head is quite wide, and each successive segment narrows considerably."

Tis a strange and terrifying world down there and no mistake!

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Re: Physiology and societies of your non-human conpeoples

Post by thaen » 21 Feb 2015 04:29

What is that from?
:con: Nillahimma
:con: Øð!
:con: Coneylang

I am the Great Rabbit. Fear me, O Crabs!
Spoiler:
ı θ ð ʃ ɲ ŋ ʔ ɛ ə ø ʑ ɕ ʷ ʲ ⁿ

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Re: Physiology and societies of your non-human conpeoples

Post by elemtilas » 22 Feb 2015 04:12

thaen wrote:What is that from?
It is from De Chorographeiad(*), a book that describes the creation, formation, history, cultures and ultimate disposition of the World, and in specific the planet called Gea. The World is what I call my own subcreation and is where are all the peoples and languages I've mentioned thus far: Talarians, Auntimoanians, the Daine, etc.

I have here, http://www.frathwiki.com/The_World_Atlas, an image of what the philosophers of the Eastlands think those Beings might be like, as well as some sketch maps of Gea at three points in her history.

(*)The full title is: De Chorographeiad: Hethnicon ette Côsuetudinon en Geâs Orbid or The Folk and Customs of the World. Being an Argosy of Lore and Learned Understanding concerning a most interesting topic, being: the Nations, Cultures, Habits and Customs of the Several Races of People of the known world.

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Re: Physiology and societies of your non-human conpeoples

Post by thaen » 22 Feb 2015 05:21

That's cool! So just to be painfully sure I'm not misunderstanding you, De Chorographeiad is a creation of your own?
:con: Nillahimma
:con: Øð!
:con: Coneylang

I am the Great Rabbit. Fear me, O Crabs!
Spoiler:
ı θ ð ʃ ɲ ŋ ʔ ɛ ə ø ʑ ɕ ʷ ʲ ⁿ

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Re: Physiology and societies of your non-human conpeoples

Post by elemtilas » 22 Feb 2015 14:46

thaen wrote:That's cool! So just to be painfully sure I'm not misunderstanding you, De Chorographeiad is a creation of your own?
Yes, that is correct! But also to be clear, it's not an external description of the World, but rather an in-world description. To that end, the book was "Written and Collected from ancient and modern Sources by A Worshipful Scholar of the City (of Auntimoany), the Right Worshipful Lord of the Four Lores, Keeper of the Golden Keys of Spume and Distinguished Reader of Folkwisdom and Lore at University of Auntimony: Doctor Wulf-Xrestas Ruodbrêce."

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Re: Physiology and societies of your non-human conpeoples

Post by thaen » 22 Feb 2015 17:04

That's really cool!
What is thaumic energy? I've heard things of the ilk of thaumic energy around, but what is it?
:con: Nillahimma
:con: Øð!
:con: Coneylang

I am the Great Rabbit. Fear me, O Crabs!
Spoiler:
ı θ ð ʃ ɲ ŋ ʔ ɛ ə ø ʑ ɕ ʷ ʲ ⁿ

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Re: Physiology and societies of your non-human conpeoples

Post by elemtilas » 22 Feb 2015 18:35

thaen wrote:That's really cool!
What is thaumic energy? I've heard things of the ilk of thaumic energy around, but what is it?
Basically, magic. In the World, magic is a natural force, much like gravity, magnetism and singleton stocking attrition.

Magic, also known as dwimmery is a potent force of Nature, said to be the second most powerful in fact, apart from Love itself. While most of the speaking races may more or less easily manipulate its subtle powers, and most of them require thaumological devices or incantations, some are scarcely able to work even the simplest charms or incantations. Teor and Daine kind come about the ability naturally, and are the most powerful of magic shapers and wonderworkers. Men are crafty folk but with only very rare exceptions, few exhibit any innate natural magical ability. Those who would work magic must therefore train by long study and practice in one of the schools for magic and perhaps hone and perfect their skills in a magical university. Quite possibly the ability to manipulate magical forces is genetic or perhaps mediated by some endosymbiontic organelle inhabiting the cells of magical beings. It is also possible that all people (and presumably other life forms as well) have some of these organelles in their cells or else express some genetic traits related to magic, but insufficient in quantity to manifest a gift.

If Gravity is the force that makes things fall down, then Magic is the force that makes things fall up. And then seemingly disappear while they pass through an alternate dimension or two only to pop up through the table and end up right where they started again. Only upside down and rotated in a most curious fashion... ~~Bartram the Bespectacled

Magic works because of complex geological and stellar interactions, which operate entirely unknown and unsuspected by the natives; but it is not at all easy to use for most folk. Certain elements or compounds within the earth are stimulated both by direct solar radiation and by the the rotation of Gea’s magnetic field and by Gea's motion through those waves of solar radiation through space to emit magical particles that set up and sustain a magical field extending from the planet’s interior. In fact, all the planets of this system exhibit this effect, and there may be something within the Sun or perhaps within the very fabric of Reality that supports magic system wide. Thus, magic is a force like gravity; but it can be manipulated either through particularly attuned people or through special devices (i.e., spells and artifacts). Some folk are more naturally adept at manipulating magic, particularly the Daine, but humans are practically immune to being able to work it naturally. For them, it usually requires long study and arcane apparatus to make it go. Even then it often backfires. When it does work well, it usually gets used in public works and expensive household devices.

Related to magic as a natural force is the idea of harnessing that force. The result is called thaumology -- which is like technology, only having magic as its basis. Parallel to mundane technology, which is a sort of accumulation of artificers' knowledge and experience, so too there is an accumulation of practical expertise using magic to devise new mechanisms. This is called Thaumology.

Some things function as accumulator-dischargers of magic. Expensive rat traps come to mind, where some object is charged with a rat killing spell. Over its guaranteed lifetime, it discharges its thaumic energy on the local rat population and when it runs out, becomes simply an object. Though one that may retain a slight amount of residual magic. Other things operate because some magical element has been paired with them, like the horoscopion, which is a totally mechanical timepiece that is operated by a small imp imprisoned in the motivator chamber. If you were to open the back, being careful not to release the imp, you’d see the little bugger churning away at the wheel that spins the watch’s gears.

Just as we must respect electicity, so too thaumology does need to be respected, else the consequences can be dire. A noted artificer accidentally discovered that forcing magic and magical beings to do something very much against its nature can yield disasterous results. One Samwise Guggenham of Auntimoany attempted to violate a magical rule pertaining to the use of imps in thaumological devices and ended up with a clock fused to his head. The resultant discovery that an imp can not be permanently bound to a device became known as Samwise's Inversion and describes an inversion of an intended spell or ensorcellment that backfires upon the spellcaster, causing him to suffer from the spell's intent.

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